This week, I focused on converting the mapped user journeys and individual screen ideas into a unified, interactive structure using wireframes. The goal was to connect the screens logically and maintain a consistent user experience across the app.

Structuring Interactive Flow Between Screens

I designed and aligned low-fidelity wireframes for the following journeys:

  • Food Donors: Starting from the Add Listings screen to tracking donations and handling pickup coordination.

  • Food Recipients: Browsing food items, filtering by category or location, and submitting food requests.

This helped ensure each flow is intuitive and that transitions between screens feel seamless.

Key Design Improvements

  • Navigation Flow: Mapped out transitions between screens (e.g., from browsing to claiming food) to ensure the fewest possible steps.

  • Layout Reusability: Where possible, shared visual layouts between different user types to reduce development complexity.

  • Feedback Iteration: I shared wireframes with the team and received helpful feedback. Based on this, I:

    • Reworked the navigation bar placement

    • Adjusted iconography and button sizes for touch-friendliness

    • Simplified certain instructions and labels for clarity

Tools & Setup

  • Prepared design assets for Figma prototyping (e.g., shared button styles, cards, headers).

  • Began setting up Figma pages for interactive click-through prototypes to simulate full user flows.

To Do Next Week

  • Finalize interactive prototypes in Figma.

Comments

Popular posts from this blog

Week 3 Activity

Week-5 Report (Food NextDoor)

Research: Reducing Food Waste with Smart Apps